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Devlog
Acoustic Assault
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Devlog
Week 10 (Course End)
November 25, 2025
by
uruk-haiku
Programming - Added tutorial level "Mary Had A Little Lamb". - Added sound effects for menu buttons. - Added quick restarts from pause menu. - Added volume control in pause menu. - Various bits of pol...
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Week 9
November 25, 2025
by
uruk-haiku
Submitted playtesting report analysis. Overall, the game is well received, but thanks to our in-depth analysis and comprehensive feedback form, we have new easy targets for improvement. Programming -...
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Week 8
November 25, 2025
by
uruk-haiku
This week we had to submit our beta build. To this end, we worked on ensuring we met all requirements, especially refining our calibration step from the alpha to ensure a smoother user experience. We...
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Week 7
November 25, 2025
by
uruk-haiku
Programming - Continuing to improve off of alpha feedback. - Pitch detection still needs work, we are continuing to refine it. Changing the backend of this system again has promising initial results...
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Week 6
November 25, 2025
by
uruk-haiku
Progress is proceeding well. However, many users find our calibration menu for pitch detection obtuse and difficult to use - this has been a persistent complaint. We want to rework it into a new syste...
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Week 5
November 25, 2025
by
uruk-haiku
We have had some problems with pitch detection being extremely jumpy and uneven. As such, we are looking into new algorithms and methodologies of doing it. This will likely be a process that stretches...
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Week 4
November 25, 2025
by
uruk-haiku
Programming - Pitch is now calibrated for each player independently during the calibration step. - Main menu now has full graphics, ability to quit the game and go to level selection screen, along wit...
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Week 3
November 25, 2025
by
uruk-haiku
Programming - Continuing to refine pitch detection. A bit buggy now and has weird spikes. This is to be the keystone of the game so we need to get it right. Next steps: - Update and polish scoring sys...
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Week 2
November 25, 2025
by
uruk-haiku
Programming - Added optimized, low-latency pitch and loudness detection + ability to specify audio input - Integrated note visualization with the new singing UI Next steps: - Begin to move towards get...
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Week 1
November 25, 2025
by
uruk-haiku
Note to grading team: I (Ben) spoke with Prof. Adum about the fact that we originally did our dev logs in google docs, which led to them being often overwritten and not originally done in this post fo...
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